Requirements
Every Class costs Silver and requires a minimum of Offerings or Sins. Offerings and Sins are checked without being spent. [2]
Obtainment
Effects
Class bonus stats and a refinement to its techniques apply only when its aura, ability, and dash are equipped together. An incomplete set disables these bonuses but leaves the moves functional. [4]
Owning any Class permanently reduces Sanity drain by 20%. [5]
Different classes can be mixed, but breaking up a default set removes its class bonuses. [6]
A class grants stat bonuses and an additional refinement to one of its techniques. [7]
Behavior
Moves from different Classes can be equipped together. Mixed loadouts have no Class bonus stats or refinement, but their moves remain unaffected. [8]
Controls
Details
A Class is a kit taught by an NPC trainer. [11]
References
Includes retained in-game reference-menu text alongside the cited sources; differences are not a confirmed game-version change. Patch not stated. Sources checked .
- BloxInformer: The Veil class mechanics
- The Veil Help UI — Combat Tag, Damage Contribution, Monster Indicators, Monster Mastery, Classes, Weapon Mastery
- BloxInformer: The Veil class mechanics
- The Veil Help UI — Combat Tag, Damage Contribution, Monster Indicators, Monster Mastery, Classes, Weapon Mastery
- The Veil Help UI — Combat Tag, Damage Contribution, Monster Indicators, Monster Mastery, Classes, Weapon Mastery
- BloxInformer: The Veil class mechanics
- BloxInformer: The Veil class mechanics
- The Veil Help UI — Combat Tag, Damage Contribution, Monster Indicators, Monster Mastery, Classes, Weapon Mastery
- BloxInformer: The Veil class mechanics
- The Veil Help UI — Combat Tag, Damage Contribution, Monster Indicators, Monster Mastery, Classes, Weapon Mastery
- The Veil Help UI — Combat Tag, Damage Contribution, Monster Indicators, Monster Mastery, Classes, Weapon Mastery