Requirements
Obtainment
Effects
Class bonus stats and a refinement to its techniques apply only when its aura, ability, and dash are equipped together. An incomplete set disables these bonuses but leaves the moves functional. [4]
Owning any Class permanently reduces Sanity drain by 20%. [5]
Different classes can be mixed, but breaking up a default set removes its class bonuses. [6]
Hybrid loadouts lose the pure class's stat buff. [7]
A class grants stat bonuses and an additional refinement to one of its techniques. [8]
Behavior
Moves from different Classes can be equipped together. Mixed loadouts have no Class bonus stats or refinement, but their moves remain unaffected. [10]
Hybrid loadouts can freely combine super abilities but cannot include ultra abilities. [11]
Each character can hold one ultra class. Its abilities cannot mix with other classes, and committing prevents talking to other ultra class trainers. [12]
Details
Controls
References
Includes retained in-game reference-menu text alongside the cited sources; differences are not a confirmed game-version change. Patch not stated. Sources checked .
- The Veil Help UI — Combat Tag, Damage Contribution, Monster Indicators, Monster Mastery, Classes, Weapon Mastery
- The Veil Help UI see 1
- theveil.pro: /classes/
- The Veil Help UI see 1
- The Veil Help UI see 1
- BloxInformer: The Veil class mechanics
- theveil.pro: /classes/ see 3
- BloxInformer see 6
- BloxInformer see 6
- The Veil Help UI see 1
- theveil.pro: /classes/ see 3
- theveil.pro: /classes/ see 3
- theveilroblox.wiki: /guide/classes-guide/
- theveilroblox.wiki: /guide/classes-guide
- The Veil Help UI see 1