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Mechanics

Damage Contribution

Reward credit follows damage dealt rather than the killing blow. Summon damage belongs to the summoner, and damage over time belongs to its applier. Self-damage does not count. [1]

Behavior

A monster's drops use one roll with the highest Luck among participants over the damage threshold. [2]

Dealing 40% of the damage a player took in the last minute grants kill credit. All qualifying killers receive healing equal to half their maximum health; the victim loses only 1 Prestige. [3]

Effects

Bosses report the full damage split in chat, including participants below the credit threshold. [4]

Requirements

One hit at any range is enough to be named when a boss dies, with no damage threshold for that listing. [5]

A 20% damage contribution earns a monster's Bestiary entry, Monster Mastery progress, Ichor, Sanity, quest milestones, and kill-quest credit. It also earns a kill heal if the monster provides one, and Prestige from monsters carrying it while the player's Prestige remains below the monster's. Contributions below 20% earn none of these. [6]

References

Retained in-game reference-menu transcription; game mechanics were not independently tested. Patch not stated. Sources checked .

  1. The Veil Help UI — Combat Tag, Damage Contribution, Monster Indicators, Monster Mastery, Classes, Weapon Mastery
  2. The Veil Help UI — Combat Tag, Damage Contribution, Monster Indicators, Monster Mastery, Classes, Weapon Mastery
  3. The Veil Help UI — Combat Tag, Damage Contribution, Monster Indicators, Monster Mastery, Classes, Weapon Mastery
  4. The Veil Help UI — Combat Tag, Damage Contribution, Monster Indicators, Monster Mastery, Classes, Weapon Mastery
  5. The Veil Help UI — Combat Tag, Damage Contribution, Monster Indicators, Monster Mastery, Classes, Weapon Mastery
  6. The Veil Help UI — Combat Tag, Damage Contribution, Monster Indicators, Monster Mastery, Classes, Weapon Mastery