The VeilUnofficial wiki

Mechanics

Damage Contribution

Reward credit follows damage dealt rather than the killing blow. Summon damage belongs to the summoner, and damage over time belongs to its applier. Self-damage does not count. [1]

Behavior

A monster's drops use one roll with the highest Luck among participants over the damage threshold. [2]

Dealing 40% of the damage a player took in the last minute grants kill credit. All qualifying killers receive healing equal to half their maximum health; the victim loses only 1 Prestige. [3]

Effects

Bosses report the full damage split in chat, including participants below the credit threshold. [4]

Requirements

One hit at any range is enough to be named when a boss dies, with no damage threshold for that listing. [5]

A 20% damage contribution earns a monster's Bestiary entry, Monster Mastery progress, Ichor, Sanity, quest milestones, and kill-quest credit. It also earns a kill heal if the monster provides one, and Prestige from monsters carrying it while the player's Prestige remains below the monster's. Contributions below 20% earn none of these. [6]

References

Retained in-game reference-menu transcription; game mechanics were not independently tested. Patch not stated. Sources checked .

  1. The Veil Help UI — Combat Tag, Damage Contribution, Monster Indicators, Monster Mastery, Classes, Weapon Mastery
  2. The Veil Help UI see 1
  3. The Veil Help UI see 1
  4. The Veil Help UI see 1
  5. The Veil Help UI see 1
  6. The Veil Help UI see 1