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Mechanics

Enhancements

Costs increase with each additional enhancement on an item, item quality and tome strength. Removing all enhancements costs Silver and provides no refund. [1]

For the separate entry on the same enhancement system, see Enhancement.

Obtainment

A Tinkerer NPC consumes an Enhancement Tome to permanently attach one trait to one item, charging Ichor and Silver. The trait remains attached when the item changes hands. [2]

Requirements

Melee weapons, cast weapons, summon items, accessories and outfits accept enhancements. Most tomes specify one compatible category. Tomes come from chests, vendors and some quests. [3]

Details

Enhancement capacity depends on the NPC performing the work. Each trait family permits one tier; a higher tier replaces a lower tier at extra cost. A garment can hold only one immunity. [4]

References

Retained in-game reference-menu transcription; game mechanics were not independently tested. Patch not stated. Sources checked .

  1. The Veil Help UI — Enchants, Enhancements, Gear & Chests, Trinkets, Movement & Evasion, Stats & Currencies, Sanity, Progression
  2. The Veil Help UI — Enchants, Enhancements, Gear & Chests, Trinkets, Movement & Evasion, Stats & Currencies, Sanity, Progression
  3. The Veil Help UI — Enchants, Enhancements, Gear & Chests, Trinkets, Movement & Evasion, Stats & Currencies, Sanity, Progression
  4. The Veil Help UI — Enchants, Enhancements, Gear & Chests, Trinkets, Movement & Evasion, Stats & Currencies, Sanity, Progression