The VeilUnofficial wiki

Mechanics

Progression

Areas beyond current progression remain reachable but drain Sanity 15 times faster until their unlocking milestone is met. [1]

Controls

The health bar's central crystal displays the next questline objective. Named NPCs provide side quests, which are tracked separately in the Quest tab. [2]

The crystal at the centre of the health bar holds the next questline objective. Named NPCs provide side quests, tracked separately in the Quest tab. [3]

Behavior

An Era determines the world's available ground, inhabitants, and drops. Crossing into new ground changes the Era; a kill alone does not, though defeating a guardian usually enables the crossing. [4]

References

Retained in-game reference-menu transcription; game mechanics were not independently tested. Patch not stated. Sources checked .

  1. The Veil Help UI — Combat Tag, Damage Contribution, Monster Indicators, Monster Mastery, Classes, Weapon Mastery
  2. The Veil Help UI — Enchants, Enhancements, Gear & Chests, Trinkets, Movement & Evasion, Stats & Currencies, Sanity, Progression
  3. The Veil Help UI — Combat Tag, Damage Contribution, Monster Indicators, Monster Mastery, Classes, Weapon Mastery see 1
  4. The Veil Help UI — Combat Tag, Damage Contribution, Monster Indicators, Monster Mastery, Classes, Weapon Mastery see 1