Effects
One outfit can be equipped at a time, affecting stats and appearance. Without an outfit, the customization appearance applies without stats. Outfits cannot be changed while combat tagged. [2]
Any wearable item can serve as vanity, changing appearance without granting effects. The underlying equipped item retains its effects. [3]
Controls
Accessories are managed in the Character tab and cannot be changed while combat tagged. World items unlock additional slots. Some accessories cannot be worn alongside others from their set. [4]
Behavior
Opening a chest starts a cooldown before another can be granted. Unopened chests cost nothing and disappear after a few minutes. [5]
Details
Chest loot has a rarity ceiling. [6]
References
Retained in-game reference-menu transcription; game mechanics were not independently tested. Patch not stated. Sources checked .
- The Veil Help UI — Enchants, Enhancements, Gear & Chests, Trinkets, Movement & Evasion, Stats & Currencies, Sanity, Progression
- The Veil Help UI — Enchants, Enhancements, Gear & Chests, Trinkets, Movement & Evasion, Stats & Currencies, Sanity, Progression
- The Veil Help UI — Enchants, Enhancements, Gear & Chests, Trinkets, Movement & Evasion, Stats & Currencies, Sanity, Progression
- The Veil Help UI — Enchants, Enhancements, Gear & Chests, Trinkets, Movement & Evasion, Stats & Currencies, Sanity, Progression
- The Veil Help UI — Enchants, Enhancements, Gear & Chests, Trinkets, Movement & Evasion, Stats & Currencies, Sanity, Progression
- The Veil Help UI — Enchants, Enhancements, Gear & Chests, Trinkets, Movement & Evasion, Stats & Currencies, Sanity, Progression