Behavior
Strategy
Turning toward the escape direction before retreating is recommended: backing away while keeping the camera on the target is slower. Evades cannot begin during a swing. [4]
Jumping over green tells and choosing reactions by tell colour are recommended. Ground jumps have no cost, while the second jump grants no immunity. An incorrect reaction is treated like no reaction. [5]
Requirements
Reward qualification depends on damage contribution rather than the killing blow: 20% for a monster and 40% for a player. [6]
References
Retained in-game reference-menu transcription; game mechanics were not independently tested. Patch not stated. Sources checked .
- The Veil Help UI — Controls, Interface, Waypoints, World Events, Alignment (Sins & Offerings), Bounty, Tips, Summons
- The Veil Help UI — Controls, Interface, Waypoints, World Events, Alignment (Sins & Offerings), Bounty, Tips, Summons
- The Veil Help UI — Controls, Interface, Waypoints, World Events, Alignment (Sins & Offerings), Bounty, Tips, Summons
- The Veil Help UI — Controls, Interface, Waypoints, World Events, Alignment (Sins & Offerings), Bounty, Tips, Summons
- The Veil Help UI — Controls, Interface, Waypoints, World Events, Alignment (Sins & Offerings), Bounty, Tips, Summons
- The Veil Help UI — Controls, Interface, Waypoints, World Events, Alignment (Sins & Offerings), Bounty, Tips, Summons