Mechanics
Prestige
Prestige starts at 1 and cannot fall below 1. Each additional Prestige increases maximum health by an amount determined by race. [1]
Effects
The reported example has 250 HP at prestige three after killing two bosses, compared with 200 base HP. [2]
Each prestige grants +2% PvE damage. [3]
Dying while combat tagged, dying to a monster, reaching 0 Sanity or logging out while combat tagged costs 1 Prestige. Environmental death with nothing hunting the player costs none. A death costs at most 1 Prestige regardless of the number of killers. [4]
Death reduces prestige by one level. [5]
Obtainment
References
Includes retained in-game reference-menu text alongside the cited sources; differences are not a confirmed game-version change. Patch stated only where a reference entry names one: v1.1.1. Sources checked .
- The Veil Help UI — Enchants, Enhancements, Gear & Chests, Trinkets, Movement & Evasion, Stats & Currencies, Sanity, Progression
- Deepshaken: The Veil beginner guide (3:53)
- The Veil v1.1.1 selected hotfix announcement Discord message; permalink retained privately as evidence Stated for v1.1.1
- The Veil Help UI — Enchants, Enhancements, Gear & Chests, Trinkets, Movement & Evasion, Stats & Currencies, Sanity, Progression
- Deepshaken (4:07)
- The Veil Help UI — Enchants, Enhancements, Gear & Chests, Trinkets, Movement & Evasion, Stats & Currencies, Sanity, Progression
- Deepshaken (4:15)