Mechanics
Interface
Inventory holds 150 items, or 250 with the gamepass. [1]
For actions within the Information menu, see Information tab.
Details
Information contains the character sheet, bestiary, notable people, achievements and help pages. Inventory sorts possessions by kind and supports favourites. Parties hold up to six players. Competitive contains clan information and player and clan boards. Players opens the player list. Settings includes volume, cinematic mode, ability HUD, screen shake, damage numbers, tips, photosensitive mode, message notifications, server time and region. Shop contains Robux purchases and the donation board. Main Menu returns to save selection but is blocked during combat or while going insane. [2]
Prestige raises Health. Sanity drains in affected areas, refills elsewhere and causes death at zero. Dashes and some item abilities consume Stamina, which regenerates automatically. Weave displays remaining buff time; Combat counts down the longest active combat tag. The crystal in the health bar displays the current quest objective. [3]
References
Retained in-game reference-menu transcription; game mechanics were not independently tested. Patch not stated. Sources checked .
- The Veil Help UI — Controls, Interface, Waypoints, World Events, Alignment (Sins & Offerings), Bounty, Tips, Summons
- The Veil Help UI — Controls, Interface, Waypoints, World Events, Alignment (Sins & Offerings), Bounty, Tips, Summons
- The Veil Help UI — Controls, Interface, Waypoints, World Events, Alignment (Sins & Offerings), Bounty, Tips, Summons